![]() ![]() They can be used offensively or defensively, but due to low rates of fire, their static nature, and their inability to attack targets within a minimum range, they can be quite vulnerable independently.Īlthough these structures can be used as base defenses, tech 2 point defenses are usually better suited for the job: At a much lower cost, they have equivalent DPS, better fire rates, and much less overkill. All T2 artillery fire at a medium to slow rate (once every 20 seconds normally and every 18 seconds with power generators on all sides), deals high damage over a moderate area (average of 2,250 damage per shot), and can only be stopped by shields. This allows them to bombard an opponent's fortified base or engage enemy surface units (land or sea) at very long range. Tech 2 artillery installations fire powerful, low-arc shells over large distances.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |