![]() ![]() This.line = new THREE.Line(this.geometry, this. * The Line object combining the geometry & the material */ Create a WebGL renderer and enable the antialias effectĬonst renderer = new THREE.WebGLRenderer() Create an empty scene, needed for the rendererĬonst camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000) ⚠️ Don’t forget to also load OrbitControls as it is not included in Three.js package. We are aiming to render a scene with a wireframe cube that spins. ![]() In this step I will not go into much detail, you can check the comments in the code if needed. The first step in (almost) any WebGL project is to first setup a basic scene with a cube. ⚠️ This tutorial assumes basic familiarity with Three.js Creating a scene □ If you are the kind of person who wants to dig right away with the demos, please do! I’ve added comments in each CodePen to help you understand the process. In this tutorial we will see how you can get started with the MeshSurfaceSampler class and explore some nice effects we can build with it. My guess is its something with the server config as I’m able to upload it to a different server and load it in jsfiddle. What exactly does this class do? In short, it’s a tool you attach to a Mesh (any 3D object) then you can call it at any time to get a random point along the surface of your object. After reading the little information on the page, I opened the provided demo and was blown away! One day I got lost in the Three.js documentation and I came across something called “ MeshSurfaceSampler“. From our sponsor: DIVI AI is a powerhouse for content creation, code writing, image generation, and website enhancement on demand. ![]()
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